Improved Eviscerate
#128
Rank 0/3
Increases the damage done by your Eviscerate ability by [5/10/15]%.
IDs: #14162, #14163, #14164
Remorseless Attacks
#129
Rank 0/2
After killing an opponent that yields experience or honor, gives you a [20/40]% increased critical strike chance on your next Combo Point generating ability. Lasts 40 sec.
IDs: #14144, #14148
Malice
#130
Rank 0/5
Increases your critical strike chance by [1/2/3/4/5]%.
IDs: #14138, #14139, #14140, #14141, #14142
Ruthlessness
#131
Rank 0/3
Gives your finishing moves a [33/66/100]% chance to add a combo point to your target.
IDs: #14156, #14160, #14161
Murder
#132
Rank 0/2
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by [1/2]%.
IDs: #14158, #14159
Improved Blade Tactics
#133
Rank 0/3
Increases the duration of your Slice and Dice and Flourish abilities by [15/30/45]%.
IDs: #14165, #14166, #14167
Relentless Strikes
#134
Rank 0/1
Your finishing moves have a 20% chance per combo point to restore 20 energy and increase the damage of your finishing moves by 5% for 30 sec. Stacks up to 5 times.
IDs: #14179
Throwing Weapon Specialization
#135
Rank 0/2
Increases the range of Throw and Deadly Throw by [3/6] yards and gives your Deadly Throw a [50/100]% chance to apply your off-hand weapon poison.
IDs: #13710, #13859
Lethality
#136
Rank 0/5
Increases the critical strike damage bonus of your combo point generating abilities by [6/12/18/24/30]%.
IDs: #14128, #14132, #14135, #14136, #14137
Taste for Blood
#137
Rank 0/3
Increases the duration of your Rupture by [2/4/6] sec. Each time you use Rupture, your physical damage is increased by [1/2/3]% per combo point for its full duration, regardless of successful application.
IDs: #14174, #14175, #14176
Vile Poisons
#138
Rank 0/3
Increases the damage dealt by your poisons by [10/20/30]% and gives your poisons an additional [14/27/40]% chance to resist dispel effects.
IDs: #16513, #16514, #16515
Improved Poisons
#139
Rank 0/3
Increases the chance to apply poisons to your target by [3/6/10]%.
IDs: #14113, #14114, #14115
Efficient Poisons
#140
Rank 0/3
Reduces the chance your poisons will be resisted by [4/8/12]% and gives your poison applications a [15/30/45]% chance to not consume a charge.
IDs: #52518, #52519, #52520
Envenom
#141
Rank 0/1
Finishing move that increases the effectiveness and the chance to apply poisons to your target by 30%. Lasts longer per combo point:
1 point : 12 seconds
2 points: 16 seconds
3 points: 20 seconds
4 points: 24 seconds
5 points: 28 seconds
IDs: #52531
Cold Blood
#142
Rank 0/1
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Noxious Assault, or Eviscerate by 100%.
IDs: #14177
Vigor
#143
Rank 0/2
Increases your maximum Energy by [5/10]. Each time you apply poison to your target, you have a [50/100]% chance to gain 2 Energy.
IDs: #14983, #52527
Seal Fate
#144
Rank 0/5
Your critical strikes from abilities that add combo points have a [20/40/60/80/100]% chance to add an additional combo point.
IDs: #14186, #14190, #14193, #14194, #14195
Noxious Assault
#145
Rank 0/1
Strikes with both weapons, dealing 30 damage plus 35% of your Attack Power and applies poisons from both weapons. Awards 1 combo point.
IDs: #52714
Opportunity
#110
Rank 0/5
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by [4/8/12/16/20]%.
IDs: #14057, #14072, #14073, #14074, #14075
Lightning Reflexes
#111
Rank 0/5
Increases your Dodge chance by [1/2/3/4/5]%.
IDs: #13712, #13788, #13789, #13790, #13791
Deflection
#112
Rank 0/5
Increases your Parry chance by [1/2/3/4/5]%.
IDs: #13713, #13853, #13854, #13855, #13856
Improved Backstab
#113
Rank 0/3
Increases the critical strike chance of your Backstab ability by [10/20/30]% and gives your Backstab a [15/30/45]% chance to award an additional combo point.
IDs: #13733, #13865, #13866
Precision
#114
Rank 0/5
Increases your chance to hit with melee weapons by [1/2/3/4/5]%.
IDs: #13705, #13832, #13843, #13844, #13845
Riposte
#115
Rank 0/1
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
IDs: #14251
Improved Sprint
#116
Rank 0/2
Gives a [50/100]% chance to remove all movement impairing effects when you activate your Sprint ability.
IDs: #13743, #13875
Setup
#117
Rank 0/3
Gives you a [15/30/45]% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
IDs: #13983, #14070, #14071
Improved Kick
#118
Rank 0/2
Gives your Kick ability a [50/100]% chance to silence the target for 2 sec.
IDs: #13754, #13867
Concussive Blows
#119
Rank 0/5
Gives you a [1/2/3/4/6]% chance to stun your target for 3 sec with a mace.
IDs: #13709, #13800, #13801, #13802, #13803
Dual Wield Specialization
#120
Rank 0/5
Increases the damage done by your offhand weapon by [10/20/30/40/50]%.
IDs: #13715, #13848, #13849, #13851, #13852
Close Quarters Combat
#121
Rank 0/2
Increases your chance to get a critical strike with Maces, Daggers and Fist Weapons by [2/5]%.
IDs: #13706, #13804
Surprise Attack
#122
Rank 0/1
A surprise strike that deals 25% of your Attack Power as damage.
Only useable after the target dodges and cannot be blocked, dodged or parried by the target. Awards 1 combo points.
IDs: #52511
Hack and Slash
#123
Rank 0/2
Gives you a [2/5]% chance to get an extra attack on the same target after dealing damage with your Axe or Sword.
IDs: #13960, #13961
Weapon Expertise
#124
Rank 0/2
Increases your skill with Axe, Dagger, Fist, Mace and Sword weapons by [3/5].
IDs: #30919, #30920
Blade Rush
#125
Rank 0/2
Increases your melee attack speed by [2/5]% and reduces the time between your Energy regeneration ticks by an amount equal to your Agility. More effective than Blade Rush (Rank 1).
IDs: #52507, #52508
Aggression
#126
Rank 0/3
Increases the damage of your Sinister Strike, Eviscerate, Riposte and Surprise Attack abilities by [3/6/10]%.
IDs: #18427, #18428, #18429
Adrenaline Rush
#127
Rank 0/1
Increases your Energy regeneration rate by 100% for 15 sec.
IDs: #13750
Camouflage
#146
Rank 0/5
Increases your speed while stealthed by [3/6/9/12/15]% and reduces the cooldown of your Stealth ability by [1/2/3/4/5] sec. In addition, reduces the chance enemies have to detect you while in Stealth mode. More effective than Camouflage (Rank 1).
IDs: #13975, #14062, #14063, #14064, #14065
Improved Expose Armor
#147
Rank 0/2
Increases the armor reduced by your Expose Armor ability by [25/50]%.
IDs: #14168, #14169
Improved Gouge
#148
Rank 0/3
Increases the effect duration of your Gouge ability by [0.5/1/1.5] sec.
IDs: #13741, #13793, #13792
Improved Ambush
#149
Rank 0/3
Increases the critical strike chance of your Ambush ability by [15/30/45]%. Your Ambush will refund [5/10/15] Energy if it does not result in a critical strike.
IDs: #14079, #14080, #14081
Elusiveness
#150
Rank 0/2
Reduces the cooldown of your Vanish and Blind abilities by [45/1.5] min.
IDs: #13981, #14066
Serrated Blades
#151
Rank 0/3
Causes your attacks to ignore [1.67/3.34/5] of your target's Armor per level and increases the damage dealt by your Rupture and Garrote abilities by [10/20/30]%.
IDs: #14171, #14172, #14173
Initiative
#152
Rank 0/3
Gives you a [33/66/100]% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
IDs: #13976, #13979, #13980
Improved Ghostly Strike
#153
Rank 0/3
Your Ghostly Strike increases your movement speed by [5/10/15]% and increases your party members' movement speed by [2/4/6]% within 30 yards for 5 sec. In addition, reduces the Energy cost of your Ghostly Strike by [3/6/10].
IDs: #51970, #51971, #51972
Smoke Bomb
#154
Rank 0/1
Creates a cloud of thick smoke in 8 yards around you for 8 sec. All targets inside the smoke have a 20% reduced chance of being hit by attacks and spells for the duration.
IDs: #51969
Hemorrhage
#155
Rank 0/1
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by 2%. Lasts 50 charges or 15 sec. Awards 1 combo point.
IDs: #16511
Cloaked in Shadows
#156
Rank 0/2
Whenever you Vanish, you and nearby party members within 20 yards are cloaked in shadows, gaining a barrier that absorbs up to [6/12]% of your maximum health for 20 sec.
IDs: #52707, #52709
Blackjack
#157
Rank 0/2
Your Sap and Blind abilities reduce the target's damage dealt by [5/10]% for 8 sec when their effect ends or fails to apply. In addition, you have a [50/100]% chance to return to stealth after using your Sap ability.
IDs: #14076, #14094
Blinding Haze
#158
Rank 0/3
Reduces the Energy cost of your Distract by [5/10/15]. In addition, targets hit by your Distract have their chance to hit reduced by [2/4/6]% for 6 sec. This effect is guaranteed to be applied.
IDs: #51680, #51681, #51682
Dirty Deeds
#159
Rank 0/2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by [10/20].
IDs: #14082, #14083
Preparation
#160
Rank 0/1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
IDs: #14185
Shadow of Death
#161
Rank 0/1
A finishing move that etches a sigil onto the target for 6 sec. The sigil accumulates damage equal to a percentage of all damage the target takes during its duration, up to a percentage of your Attack Power. When the maximum capacity is reached or the sigil expires, the stored damage is unleashed as Physical damage. Both values increase with each combo point:
1 point : 10% of damage accumulated, up to 50% of Attack Power
2 points: 20% of damage accumulated, up to 100% of Attack Power
3 points: 30% of damage accumulated, up to 150% of Attack Power
4 points: 40% of damage accumulated, up to 200% of Attack Power
5 points: 50% of damage accumulated, up to 250% of Attack Power
IDs: #52710
Bloody Mess
#162
Rank 0/2
Reduces the Energy cost of your Hemorrhage by [2/5] and increases the Physical damage dealt bonus of your Hemorrhage by [50/100]%.
IDs: #51974, #51975
Honor Among Thieves
#163
Rank 0/2
Physical critical strikes by you or party members within 20 yards grant you [2/5] Energy.
IDs: #52512, #52514
Tricks of the Trade
#164
Rank 0/5
Your opening moves have a [20/40/60/80/100]% chance and your finishing moves have a [4/8/12/16/20]% chance per combo point to increase your party members' critical strike chance by 2% for 12 sec. This effect stacks up to 2 times.
IDs: #52541, #52542, #52543, #52544, #52545
Mark for Death
#165
Rank 0/1
A marking strike that deals 135% weapon damage and reveals the target’s vulnerabilities, increasing your party members' Attack Power by 30% and damage done by magical spells and effects up to 18% of your melee Attack Power for 8 sec. Cannot be blocked, dodged or parried by the target. Awards 2 combo point.
IDs: #52538